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	<title>Comments on: Simulating Peace in Israel and Palestine</title>
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	<link>http://comops.org/journal/2008/07/17/simulating-peace-in-israel-and-palestine/</link>
	<description>A Journal of the Consortium for Strategic Communication</description>
	<lastBuildDate>Mon, 30 Jan 2012 16:56:14 +0000</lastBuildDate>
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		<title>By: justus</title>
		<link>http://comops.org/journal/2008/07/17/simulating-peace-in-israel-and-palestine/comment-page-1/#comment-92</link>
		<dc:creator>justus</dc:creator>
		<pubDate>Fri, 18 Jul 2008 13:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://comops.org/journal/2008/07/17/simulating-peace-in-israel-and-palestine/#comment-92</guid>
		<description>That is a good point about game/simulation. From my conversation with Asi it sounds like they wanted the game part of it to be a launching point for people to learn. That being said it sounds like it has been used for simulation purposes by diplomat types.

Impactgames has created a follow up called &quot;Play the news&quot; where users read about a news event, comment on the event and make predictions about the event that are then scored when the next &quot;something&quot; happens giving the players a ranking. The game is completely free and worth a look, it is easily accessible using the link to Impactgames in the original post.</description>
		<content:encoded><![CDATA[<p>That is a good point about game/simulation. From my conversation with Asi it sounds like they wanted the game part of it to be a launching point for people to learn. That being said it sounds like it has been used for simulation purposes by diplomat types.</p>
<p>Impactgames has created a follow up called &#8220;Play the news&#8221; where users read about a news event, comment on the event and make predictions about the event that are then scored when the next &#8220;something&#8221; happens giving the players a ranking. The game is completely free and worth a look, it is easily accessible using the link to Impactgames in the original post.</p>
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		<title>By: editor</title>
		<link>http://comops.org/journal/2008/07/17/simulating-peace-in-israel-and-palestine/comment-page-1/#comment-91</link>
		<dc:creator>editor</dc:creator>
		<pubDate>Fri, 18 Jul 2008 13:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://comops.org/journal/2008/07/17/simulating-peace-in-israel-and-palestine/#comment-91</guid>
		<description>It&#039;s worth keeping in mind the distinction between a game and a simulation.  If this is a game and the only object is to have fun, how it works doesn&#039;t matter so much.  But if it&#039;s a simulation that people are supposed to learn from (as is claimed in the web site) its value is closely tied to the realism of the assumptions and algorithms for generating effects (i.e., what happens when you restructure the Palestinian police force).  

The assumptions behind the game are here http://www.peacemakergame.com/blog/2007/02/25/design-assumptions-repost/ but the company does not say much about how the finer details of how the simulation works.</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth keeping in mind the distinction between a game and a simulation.  If this is a game and the only object is to have fun, how it works doesn&#8217;t matter so much.  But if it&#8217;s a simulation that people are supposed to learn from (as is claimed in the web site) its value is closely tied to the realism of the assumptions and algorithms for generating effects (i.e., what happens when you restructure the Palestinian police force).  </p>
<p>The assumptions behind the game are here <a href="http://www.peacemakergame.com/blog/2007/02/25/design-assumptions-repost/" rel="nofollow">http://www.peacemakergame.com/blog/2007/02/25/design-assumptions-repost/</a> but the company does not say much about how the finer details of how the simulation works.</p>
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